![]() XCOM Sharpshooters utilize a powerful bolt-action sniper rifle as a primary weapon, and a high-caliber revolver handgun as their backup firearm. XCOM Grenadiers arm themselves with the man-portable rotary cannon and the revolver-action grenade launcher for lobbing fragmentation grenades at their enemies.Īs the research and development aboard the Avenger, XCOM's Mobile HQ, progresses, Magnetic/Gauss weaponry and, finally, Plasma weaponry becomes available for the XCOM operatives in the field. ![]() XCOM Weaponry can be divided into Primary Weapons and Secondary Weapons. The main differences between primary and secondary weapons are that primary weapons can be extensively modded with weapon upgrades (once Modular Weapons is researched) but have limited ammo and need to be reloaded periodically in battle. Secondary weapons do not benefit from weapon mods but do not require reloading either. Which weapons a soldier can equip as primary or secondary weapons is dependent on their Soldier Class.Īdditionally, soldiers can gain access to Heavy Weapons which are neither primary nor secondary weapons but can only mounted on Heavy Armors. Heavy Weapons are devastating AOE options with a very limited ammo count, so be careful not to squander them needlessly. PCS: Perception (and its Advanced/Superior versions) affect both primary weapons, Sword- and Pistol-type secondary weapons.Īll primary weapons receive a second mod slot at the second tier and will remain so.Dragon Rounds, Talon Rounds etc) affect both primary weapons and Pistol-type secondary weapons. (In the War of the Chosen expansion, certain Breakthroughs can unlock an additional upgrade slot for one specific class of weapons.) A third slot is only possible by obtaining the Armed to the Teeth Continent Bonus. Guaranteed Critical hits on Psionic enemies What follows is a brief summary of weapons available and their relevant Soldier Class requirements.Īssault Rifles are a primary weapon accessible to Rookies, Specialists, Psi-Operatives and Rangers. Shotguns are a primary weapon type restricted to Rangers. Shotguns are extremely effective at close range but their accuracy drops off quickly at long range.Ĭannons are a primary weapon type restricted to Grenadiers. Sniper Rifles are a primary weapon type restricted to Sharpshooters. Sniper rifle always takes two/both actions to fire and suffers a penalty to hit at close range. Only needs one action to fire, though firing still ends turnīolt Casters (Alien Hunter DLC content) īolt Casters are a primary weapon type accessible to Rookies, Specialists, Psi-Operatives and Rangers. Bolt Casters count as Assault Rifles for Research Breakthroughs. Genetically-empowered aliens are highly susceptible to being stunned.Įach attack has a chance to stun the target, and cannot be dodged. Launches a single, high-damaging projectile, but must be reloaded after each use. Heavy Autocannons (Shen's Last Gift DLC content) #Toukiden 2 weapon tree spear mod#īolt Casters do not have mod slots and cannot have Weapon Upgrades installed. Heavy Autocannon are a primary weapon type restricted to SPARKs robotic soldier class. They cannot utilize weapon upgrades, unless you are playing the War of the Chosen update. ![]() These also include ones that do not shoot bullets (e.g. ![]() Shadowkeeper Pistols (Alien Hunter DLC content) Pistols are a secondary weapon type restricted to Sharpshooters. ![]()
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