![]() ![]() It's only partial data but I've pin-pointed it back to data\zone\z128\sound\bgm_001.at3 Help with N64 music rip by Volkov73 at 2:35 AM EDT on ApHey guys. PS, this is from a ramdump of Dirge of Cerberus. Note, it looks like xor to me but I don't know where to start with that. So, if anyone is familiar with encryption, I'd appreciate the pointers. Here I have 2 files, one decrypted and one encrypted. by bxaimc at 10:57 PM EDT on ApSo, I need some help if anyone is up to the challenge. ![]() If anybody is interested, it's on github:įeel free to contribute via pull request or forum post. ![]() vgm?)Įdited 10:59 AM EDT ApTagging Yooka-Laylee OST by derselbst at 3:11 PM EDT on ApI'm about to create a shell script for properly renaming the. What can I do? Can other ports of the game be ripped as MIDI and soundfont, like, for example, the original arcade? (And, if not, can it be at least ripped as. The midi's look fine, but the soundfonts don't match up. I tried ripping the PSF's from the PSX version using VGMTrans, but they sound horribly wrong. Is it okay if anyone can combine all these SF2s into one SF2 in GM Order? Here's a link: Metal Slug X MIDI / Soundfont Rip? by vajuvaju at 10:58 AM EDT on ApI want to rip the midi and soundfonts from Metal Slug X. Sonic Advance 3 Soundfont by KonataIzumi at 8:35 PM EDT on ApHi, I'm new to this place. Is there any way, manually at least, to "extend" this song? If so, how? Thanks. I then set duration to 0:0.0 manually, raw mode it's called, now song length changes to 3:00.00, but again the same: song finishes by 8 secs. to "force all songs to play indefinitely", same thing, ignored. For example, this track "050.psf2" from the archive last only 8 secs, I change its duration to lets say 3:44, but it always stops at the same original duration of 8 secs, as if ignored. in winamp) does not let me do that it seems. The menus/interfaces tracks are too short, less than 20 sec, so I wanted to make them longer, a.l.a. I just downloaded Armored Core - Formula Front ()(From Software).7z for the psf2 rips. Makefile.unix:398: recipe for target 'all-recursive' failedĪppreciate any help please Need help in making a psf2 file loopable or extended by alaisha at 11:51 PM EDT on ApGreetings. Makefile.unix:351: recipe for target 'all' failed Make: Leaving directory '/home/ade/Downloads/vgmstream-r1040/unix' Makefile.unix:465: recipe for target 'main.lo' failed Main.c:1:28: fatal error: audacious/util.h: No such file or directory Forward looping possible from end of file, sample size multiple of 28Īny help with the PSF files or contributions to the list would be greatly appreciated.Įdited 4:35 PM EDT ApCompiling vgmstream for audacious on linux by Bladeforce at 3:24 PM EDT on ApHello, I'm compiling this plugin for audacious on linux but get this error when compiling ![]() 24 Tracks of monophonic sample playback, noise, or frequency modulation I'm also trying to write a set of rules to follow for replicating Playstation 1 music in a modern environment. There are three games in particular that I'd like to hear multi-tracked files of. Unfortunately, I come more from the audio side of things than the coding side, so creating PSF files is a bit beyond my current knowledge. I've recently had the urge to reverse engineer some of these songs. I'm curious as to whether it was an aesthetic thing or a necessity to save space on the disc. Let me know if there are any unwanted side effects.Įdited 12:19 AM EDT ApRules for replicating PS1 SPU in a modern environment/Looking for three PSF rips by sabored at 2:41 PM EDT on ApI'm intrigued by the tendency of PS1 composers to bitcrush their samples, despite (to my understanding) having to encode them at 16 bit, 22,050 Hz for the VB soundbank. Previous Page | Next Page forum meta viewport by hcs at 12:18 AM EDT on ApI've just set a viewport meta tag on the forum, this should make it less painful to read on mobile browsers. ![]()
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